Wednesday, June 21, 2006

A Concurrency Coordination library in C#2

Anyone who has written reasonably complex multi-threaded software will understnad how error prone it can be. After all, it's not hard to imagine how difficult it is to rigorously test your code to simulate real-world conditions. It's can be done, but not everyone does it, because in many cases, it's error prone, and if you know what you are doing, laborious. Wouldn't it be nice to have a library take care of all the boring bits in the background while you focus on the coordination of your messages. Enter the CCR
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